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M. Thonet Chair 1

$ 20,00 $ 10,00

High-poly versions of M. Thonet Chair 1 with two different texturing methods.
Blender Files work with version 2.82 and higher. Render Engine and Shaders in Blender Cycles.
Modified versions for Blender use subdivision modifier, fbx and obj files have no modifiers.
Textures – YES (24 total).

Version A:  M_Thonet_Chair1_vA-TradTexturing – uses the same seamless texture on separate parts.
You can easily move, scale and rotate unwrapped islands to get different look (wood pattern) on each part.
You can easily use another texture (from your collection) in this version. Shader is the same for each wooden object.
Not modified version – Verts: 196,945 Faces: 197,950 Tris: 393,120 Objects: 9
Blender File:  166 MB, fbx: 10,4 MB, obj: 25,3 MB

Version B: M_Thonet_Chair1_vB-IndTexturing – uses one mask painted on one wooden object (parts are joined).
Unwrapped islands of this object need to stay where they are, but you can move the texture in Shader Editor using mapping.
If you move/scale/rotate the texture in Mapping it will make changes on all parts and cannot be controlled separetely.
You can also use your own texture. It should be square and seamless.
Not modified version – Verts: 195,035 Faces: 196,054 Tris: 389,300 Objects: 4
Blender File: 329 MB, fbx:  10,4 MB, obj: 24,7 MB

Both versions have two  versions of cane raws (seat): one is a detailed closed mesh, other is a flat mesh with texture only (using alpha channel).
ZIP File (1.08 GB) includes: textures, illustrations, 2 fbx files, 2 obj files, 2 blend files.
Each blend file has some helpful info in a Text Editor.

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